Schedule
ASSETS 2025 at a glance
View full schedule →Registration |
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Sunday and Monday, TBD
Conference Registration
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Sunday, Oct. 26, 2025 |
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Times are shared with invited attendees
Workshops
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Times are shared with invited attendees
Doctoral Consortium
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Monday, Oct. 27
9:00 AM - 10:45 AM
Conference Open and Keynote
10:45 AM - 11:30 AM
Coffee Break and Poster Session A
11:30 AM - 12:45 PM
Paper Session 1AInclusive Mixed Reality
12:45 PM - 2:15 PM
Lunch
3:30 PM - 4:15 PM
Coffee Break and Poster Session A
4:15 PM - 5:30 PM
Paper Session 3AHealth and Wellness
Tuesday, Oct. 28
9:00 AM - 10:30 AM
Paper Session 4ADaily Living
10:30 AM - 11:15 AM
Coffee Break and Poster Session B
11:15 AM - 12:30 PM
Paper Session 5ACreativity and Content Creation
12:30 PM - 2:00 PM
Lunch
2:00 PM - 3:30 PM
Paper Session 6AEducation and Learning
3:30 PM - 4:15 PM
Coffee Break and Poster Session B
4:15 PM - 5:30 PM
Student Research Competition
5:30 PM - 6:30 PM
SIGACCESS Business Meeting
Wednesday, Oct. 29
9:00 AM - 10:30 AM
Paper Session 7AGuidelines, Measurements and Taxonomies
10:30 AM - 11:15 AM
Coffee Break and Poster Session C
11:15 AM - 12:30 PM
Paper Session 8ACommunication and Social Connection
12:30 PM - 2:00 PM
Lunch
2:00 PM - 3:30 PM
Paper Session 9AWork and Productivity
3:30 PM - 4:15 PM
Coffee Break and Poster Session C
4:15 PM - 5:00 PM
Closing Ceremony
ASSETS 2025 full schedule
← View schedule summary
Times are shared with invited attendees.
Workshops
Times are shared with invited attendees.
Doctoral Consortium
TBD
Registration Open
TBD
Registration Open
9:00 AM – 10:45 AM
Conference Open and Keynote
10:45 AM – 11:30 AM
Coffee Break and Poster Session A
11:30 AM – 12:45 PM
Paper Session 1A Inclusive Mixed Reality
Designing for Attention: Evaluating an Affordable Immersive VR Platform for Neurodiverse Children
Smart Glasses for CVI: Co-Designing Extended Reality Solutions to Support Environmental Perception by People with Cerebral Visual Impairment
From Screen Reading to “Scene Reading” in SceneVR: Touch-Based Interaction Techniques for Use in Virtual Reality by Blind and Low-Vision Users
How Accessible are Virtual Reality Freehand Gestures? Understanding Barriers for Users with Upper Limb Motor Impairments
Understanding Accessibility for Physically Disabled Users in VR: Interplay of Physical, Digital, and Experiential Layers
11:30 AM – 12:45 PM
Paper Session 1B Fabrication
TACCESS Paper Making and Accessibility: A Systematic Literature Review on the Multilayered Dimensions of Accessible Making
Exploring AI-Fabrication in Shaping the Future of DIY-AT Design: Insights from Makers
Experience Report “It only needs to work for one of us”: Rethinking DIY Deaf Tech Through Situated Co-Design
Small Devices, Large Changes: Investigating the Impact of a University-Government 3D-Printed Assistive Technology Program on Residents with Disabilities
Designing an Accessible Mobile Makerspace with an Intellectual Disability Support Organisation: Insights from a Co-Design Approach
12:45 PM – 2:15 PM
Lunch
2:15 PM – 3:30 PM
Paper Session 2A Music Creation and Performance
Accessibility and Social Inclusivity: A Literature Review of Music Technology for Blind and Low Vision People
Vibration Or Voice? Enhancing EQ Information Accessibility for Blind Music Producers with Haptics
XRMusic4VIP: Enabling Simultaneous Sheet Music Reading and Playing for Visually Impaired Musicians through Extended Reality
Access Beyond the Score: Understanding Notation Needs and Workflows of Low Vision Musicians
Sonic Agency: A Group Autoethnography of Technology-mediated Performance Practice by Deaf and Hard of Hearing Musicians
2:15 PM – 3:30 PM
Paper Session 2B Privacy and FATE
Toward a taxonomy of negative outcomes from the use of AI-driven systems for people with disabilities
Short Paper Examining Age-Bias and Stereotypes of Aging in LLMs
“Before, I Asked My Mom, Now I Ask ChatGPT”: Visual Privacy Management with Generative AI for Blind and Low-Vision People
Trying to Piece It Together: Exploring Accessible Error Detection in Emerging Privacy Techniques With Blind People
Honorable Mention How Can Assistance and Its Disclosure Promote Fairness in Inclusive Esports?
3:30 PM – 4:15 PM
Coffee Break and Poster Session A
4:15 PM – 5:30 PM
Paper Session 3A Health and Wellness
Co-Designing Culturally Grounded Mobile Health Games for Hypertension Management in Indigenous Communities
Designing with Tensions: Understanding Professionals’ Needs in Integrating AI Chatbots for Wheelchair Assessment Services in Low- and Middle-Income Countries
Experience Report Executive Dysfunction by Design: A Cognitive Accessibility Analysis of AI Support vs. Healthcare Barriers
It was Mentally Painful to Try and Stop: Design Opportunities for Just-in-Time Interventions for People with Obsessive-Compulsive Disorder in the Real World
PunchPulse: A Physically Demanding Virtual Reality Boxing Game Designed with, for and by Blind and Low-Vision Players
4:15 PM – 5:30 PM
Paper Session 3B Tactile and Nonvisual Data Representations
A Low-Fidelity Prototyping Method for Blind Users: A Case Study on Designing Two-Dimensional Tactile Displays
Beyond Beautiful: Embroidering Legible and Expressive Tactile Graphics
Benthic: Perceptually Congruent Structures for Accessible Charts and Diagrams
Leveraging Dynamic Audio-Tactile UIs to Assist Visually Impaired Users in Exploring Line Charts through Tactile Graphic Readers
Honorable Mention Tactile Data Comics: Combining Step-by-step Presentation of Tactile Graphics with Verbal Narration for the Blind and Visually Impaired
9:00 AM – 10:30 AM
Paper Session 4A Daily Living
Honorable Mention Characterizing Smart Home Technology Usage Among Users with Disabilities through Reddit
Exploring Shared Augmented Reality for Low-Vision Training of Activities of Daily Living
More than One Step at a Time: Designing Procedural Feedback for Non-visual Makeup Routines
Exploring Object Status Recognition for Recipe Progress Tracking in Non-Visual Cooking
Experience Report Check Now, Can You See It?: Exploring Voice and Video-Capable Language Models for Identifying and Spatially Locating Items of Interest for Blind and Low-Vision Travelers
“Where Can I Park?” Understanding Human Perspectives and Scalably Detecting Disability Parking from Aerial Imagery
9:00 AM – 10:30 AM
Paper Session 4B Learner Experiences
TACCESS Paper Exploring Blind and Low-Vision Youth’s Digital Access Needs in School: Toward Accessible Instructional Technologies
Beyond Individual Accommodations: The Collaborative Practices of ADHD Students in Post-Secondary Education
Rethinking Productivity with GenAI: A Neurodivergent Students’ Perspective
Navigating STEM Doctoral Programs with ADHD: Barriers, Workflow Challenges, and Adaptive Strategies
Experience Report Life as an International Computer Science PhD Student with Cerebral Palsy
“I Felt Like I Was in a Fishbowl”: Lived Experience with Telepresence and Non-Visible Disabilities in Higher Education
10:30 AM – 11:15 AM
Coffee Break and Poster Session B
11:15 AM – 12:30 PM
Paper Session 5A Creativity and Content Creation
Expanding Norms, Negotiating Bodies: How Artists with Disabilities Perceive and Use Creative Tools
Understanding the Video Content Creation Journey of Creators with Sensory Impairment in Kenya
VizXpress: Towards Expressive Visual Content by Blind Creators Through AI Support
GestureVoice: Enabling Multimodal Text Editing for Blind Users Using Gestures and Voice
In Sync: Exploration of a Multi-sensory Artefact for Dance Accessibility with People who are Blind or Have Low Vision and Dance Teachers
11:15 AM – 12:30 PM
Paper Session 5B Perspective and Communication
Honorable Mention NeuroBridge: Using Generative AI to Bridge Cross-neurotype Communication Differences through Neurotypical Perspective-taking
Helping or Homogenizing? GenAI as a Design Partner to Pre-Service SLPs for Just-in-Time Programming of AAC
“An Old Bastard in Bright Orange Satin!”: Zuzenna’s Aphasia Diary And Lessons Learned from DIY Augmentative and Alternative Communication
One Does Not Simply ‘Mm-hmm’: Exploring Backchanneling in the AAC Micro-Culture
Exploring the Usability of Gaze-based Mobile Communication in Ghana
12:30 PM – 2:00 PM
Lunch
2:00 PM – 3:30 PM
Paper Session 6A Education and Learning
CoSignPlay: A Collaborative Approach to Learning Non-Manual Signs in ASL for Hearing Families with Deaf Children
Investigating “Touch and Talk” for Blind and Low Vision People: Science Communication Assistance Through Exploring Multiple Tactile Objects
Honorable Mention Engaging Visually Impaired People in Science Museums Through an Immersive Workshop: Practices, Challenges, and Opportunities
Generative AI for Teachers with Vision Impairments in the Global South: A Bridge Too Far?
Honorable Mention VeasyGuide: Personalized Visual Guidance for Low-vision Learners on Instructor Actions in Presentation Videos
Making Lecture Videos Accessible for Students who are Blind or have Low Vision through AI-Assisted Navigation and Visual Question Answering
2:00 PM – 3:30 PM
Paper Session 6B Power and Knowledge Production
Minor Resistance: The Everyday Politics and Power Dynamics of Assistive Technology Adoption
Experience Report Designing Through Lived Experience: Reflections on Control, Embodiment, and Social Bias in Accessibility Research
The Fears, The Hopes, The Oscillations: A Critical Analysis of Tech Startups Targeting Autism
Exploring Collaboration to Center the Deaf Community in Sign Language AI
Experience Report The blind leading the blind; designing a co-creation workshop for visually impaired and sighted participants by a visually impaired researcher
Crippin’ WhatsApp’s Interaction Design: Learnings from the blind/visually impaired users of India
3:30 PM – 4:15 PM
Coffee Break and Poster Session B
4:15 PM – 5:30 PM
Student Research Competition
5:30 PM – 6:30 PM
SIGACCESS Business Meeting
9:00 AM – 10:30 AM
Paper Session 7A Guidelines, Measurements and Taxonomies
Honorable Mention Do you overreact to pressure, blow things out of proportion?: An ADHD-Centered Critical Review of Emotional Dysregulation Measures
TACCESS Paper Social Media Apps: A Paradigm for Examining Usability of Mobile Apps for Working Age Adults with Mild-Moderate Cognitive Disabilities
TACCESS Paper International Guidelines for Photosensitive Epilepsy: Gap Analysis and Recommendations
Benchmarking PDF Accessibility Evaluation: A Dataset and Framework for Assessing Automated and LLM-Based Approaches for Accessibility Testing
Characterizing Visual Intents for People with Low Vision through Eye Tracking
Surfacing Variations to Calibrate Perceived Reliability of MLLM-generated Image Descriptions
9:00 AM – 10:30 AM
Paper Session 7B Information Access
Honorable Mention A Review of 25 Years of Human-Computer Interaction Research on Reading Support Technologies for People with Disabilities Published in the ACM Digital Library
SoundNarratives: Rich Auditory Scene Descriptions to Support Deaf and Hard of Hearing People
Characterizing Collective Efforts in Content Sharing and Quality Control for ADHD-relevant Content on Video-sharing Platforms
FocusView: Understanding and Customizing Informational Video Watching Experiences for Viewers with ADHD
Probing the Gaps in ChatGPT’s Live Video Chat for Real-World Assistance for People who are Blind or Visually Impaired
TACCESS Paper Image Recognition Tools for Blind and Visually Impaired Users: An Emphasis on the Design Considerations
10:30 AM – 11:15 AM
Coffee Break and Poster Session C
11:15 AM – 12:30 PM
Paper Session 8B Explorations in Disability, Accessibility, and Technology
Modeling Accessibility: Characterizing What We Mean by “Accessible”
Exploring Disability Culture Through Accounts of Disabled Innovators of Accessibility Technology
Experience Report Temp access: Reflecting on multimodal GAI as an accessibility technology for temporary disability
TACCESS Paper Conversational Voice User Interfaces Supporting Individuals with Down Syndrome: A Literature Review
Toward a Multi-layer Framework to Assess the Quality of Life Impact of Smartphones as Assistive Technology for People with Sensory Disabilities in Kenya
12:30 PM – 2:00 PM
Lunch
2:00 PM – 3:30 PM
Paper Session 9A Work and Productivity
Honorable Mention “As Someone Who is Disabled, I am so thankful for Sex Work”: Alternative Approaches to Access Among Disabled Sex-Workers
Disclosure of Neurodivergence in Software Workplaces: a Mixed Methods Study of Forum and Survey Perspectives
Understanding Human-AI Misalignment in LLM-Based Job-Seeking Support for Neurodivergent Users
A11yShape: AI-Assisted 3-D Modeling for Blind and Low-Vision Programmers
Beyond Accessibility: Understanding the Ease of Use and Impacts of Digital Collaboration Tools for Blind and Low Vision Workers
Experience Report “Can you put this on Overleaf?”: Reflections on collaborative writing by a blind and sighted researcher
2:00 PM – 3:30 PM
Paper Session 9B Accessible Interactions and Digital Content
DescribePro: Collaborative Audio Description with Human-AI Interaction
From Cluttered to Clear: Improving the Web Accessibility Design for Screen Reader Users in E-commerce With Generative
AccessGuru: Leveraging LLMs to Detect and Correct Web Accessibility Violations in HTML Code
Task Mode: Dynamic Filtering for Task-Specific Web Navigation using LLMs
TACCESS Paper MouseClicker: Exploring Tactile Feedback and Physical Agency for People with Hand Motor Impairments
Designing for Colour Vision Deficiency: A Scoping Review of Resources That Support Designers in Choosing Accessible Colours
3:30 PM – 4:15 PM
Coffee Break and Poster Session C
4:15 PM – 5:00 PM