Accepted Papers
We are pleased to share the titles and authors of accepted technical papers (in alphabetical order).
A Low-Fidelity Prototyping Method for Blind Users: A Case Study on Designing Two-Dimensional Tactile Displays
Technical Paper
A Review of 25 Years of Human-Computer Interaction Research on Reading Support Technologies for People with Disabilities Published in the ACM Digital Library
Technical Paper
A11yShape: AI-Assisted 3-D Modeling for Blind and Low-Vision Programmers
Technical Paper
Access Beyond the Score: Understanding Notation Needs and Workflows of Low Vision Musicians
Technical Paper
AccessGuru: Leveraging LLMs to Detect and Correct Web Accessibility Violations in HTML Code
Technical Paper
Accessibility and Social Inclusivity: A Literature Review of Music Technology for Blind and Low Vision People
Technical Paper
“An Old Bastard in Bright Orange Satin!”: Zuzenna’s Aphasia Diary And Lessons Learned from DIY Augmentative and Alternative Communication
Technical Paper
“As Someone Who is Disabled, I am so thankful for Sex Work”: Alternative Approaches to Access Among Disabled Sex-Workers
Technical Paper
“Before, I Asked My Mom, Now I Ask ChatGPT”: Visual Privacy Management with Generative AI for Blind and Low-Vision People
Technical Paper
Benchmarking PDF Accessibility Evaluation: A Dataset and Framework for Assessing Automated and LLM-Based Approaches for Accessibility Testing
Technical Paper
Benthic: Perceptually Congruent Structures for Accessible Charts and Diagrams
Technical Paper
Beyond Accessibility: Understanding the Ease of Use and Impacts of Digital Collaboration Tools for Blind and Low Vision Workers
Technical Paper
Beyond Beautiful: Embroidering Legible and Expressive Tactile Graphics
Technical Paper
Beyond Individual Accommodations: The Collaborative Practices of ADHD Students in Post-Secondary Education
Technical Paper
CapTune: Adapting Non-Speech Captions With Anchored Generative Models
Technical Paper
CARTGPT: Real-Time Correction of CART Captions Using Large Language Models
Technical Paper
Characterizing Collective Efforts in Content Sharing and Quality Control for ADHD-relevant Content on Video-sharing Platforms
Technical Paper
Characterizing Smart Home Technology Usage Among Users with Disabilities through Reddit
Technical Paper
Characterizing Visual Intents for People with Low Vision through Eye Tracking
Technical Paper
Co-Designing Culturally Grounded Mobile Health Games for Hypertension Management in Indigenous Communities
Technical Paper
Conversational Voice User Interfaces Supporting Individuals with Down Syndrome: A Literature Review
TACCESS Article
CoSignPlay: A Collaborative Approach to Learning Non-Manual Signs in ASL for Hearing Families with Deaf Children
Technical Paper
Crippin’ WhatsApp’s Interaction Design: Learnings from the blind/visually impaired users of India
Technical Paper
CuCap: Comparative Analysis of Customized Captioning between North American and South Korean d/Deaf and Hard‑of‑Hearing Users
Technical Paper
DescribePro: Collaborative Audio Description with Human-AI Interaction
Technical Paper
Designing an Accessible Mobile Makerspace with an Intellectual Disability Support Organisation: Insights from a Co-Design Approach
Technical Paper
Designing for Attention: Evaluating an Affordable Immersive VR Platform for Neurodiverse Children
Technical Paper
Designing for Colour Vision Deficiency: A Scoping Review of Resources That Support Designers in Choosing Accessible Colours
Technical Paper
Designing with Tensions: Understanding Professionals’ Needs in Integrating AI Chatbots for Wheelchair Assessment Services in Low- and Middle-Income Countries
Technical Paper
Disclosure of Neurodivergence in Software Workplaces: a Mixed Methods Study of Forum and Survey Perspectives
Technical Paper
Do you overreact to pressure, blow things out of proportion?: An‑ADHD-Centered Critical Review of Emotional Dysregulation‑Measures
Technical Paper
Engaging Visually Impaired People in Science Museums Through an Immersive Workshop: Practices, Challenges, and Opportunities
Technical Paper
Examining Age-Bias and Stereotypes of Aging in LLMs
Technical Paper
Expanding Norms, Negotiating Bodies: How Artists with Disabilities Perceive and Use Creative Tools
Technical Paper
Exploring AI-Fabrication in Shaping the Future of DIY-AT Design: Insights from Makers
Technical Paper
Exploring Blind and Low-Vision Youth’s Digital Access Needs in School: Toward Accessible Instructional Technologies
TACCESS Article
Exploring Collaboration to Center the Deaf Community in Sign Language AI
Technical Paper
Exploring Disability Culture Through Accounts of Disabled Innovators of Accessibility Technology
Technical Paper
Exploring Object Status Recognition for Recipe Progress Tracking in Non-Visual Cooking
Technical Paper
Exploring Shared Augmented Reality for Low-Vision Training of Activities of Daily Living
Technical Paper
Exploring the Usability of Gaze-based Mobile Communication in Ghana
Technical Paper
FocusView: Understanding and Customizing Informational Video Watching Experiences for Viewers with ADHD
Technical Paper
From Cluttered to Clear: Improving the Web Accessibility Design for Screen Reader Users in E-commerce With Generative AI
Technical Paper
From Screen Reading to “Scene Reading” in SceneVR: Touch-Based Interaction Techniques for Use in Virtual Reality by Blind and Low-Vision Users
Technical Paper
Generative AI for Teachers with Vision Impairments in the Global South: A Bridge Too Far?
Technical Paper
GestureVoice: Enabling Multimodal Text Editing for Blind Users Using Gestures and Voice
Technical Paper
Helping or Homogenizing? GenAI as a Design Partner to Pre-Service SLPs for Just-in-Time Programming of AAC
Technical Paper
How Accessible are Virtual Reality Freehand Gestures? Understanding Barriers for Users with Upper Limb Motor Impairments
Technical Paper
How Can Assistance and Its Disclosure Promote Fairness in Inclusive Esports?
Technical Paper
“I Felt Like I Was in a Fishbowl”: Lived Experience with Telepresence and Non-Visible Disabilities in Higher Education
Technical Paper
“I Want to Connect, But...: Exploring Socially Isolated Older Adults’ Views on Social Engagement and Technology for Connecting
Technical Paper
Image Recognition Tools for Blind and Visually Impaired Users: An Emphasis on the Design Considerations
TACCESS Article
In Sync: Exploration of a Multi-sensory Artefact for Dance Accessibility with People who are Blind or Have Low Vision and Dance Teachers
Technical Paper
International Guidelines for Photosensitive Epilepsy: Gap Analysis and Recommendations
TACCESS Article
Investigating “Touch and Talk” for Blind and Low Vision People: Science Communication Assistance Through Exploring Multiple Tactile Objects
Technical Paper
It was Mentally Painful to Try and Stop: Design Opportunities for Just-in-Time Interventions for People with Obsessive-Compulsive Disorder in the Real World
Technical Paper
Leveraging Dynamic Audio-Tactile UIs to Assist Visually Impaired Users in Exploring Line Charts through Tactile Graphic Readers
Technical Paper
Making and Accessibility: A Systematic Literature Review on the Multilayered Dimensions of Accessible Making
TACCESS Article
Making Lecture Videos Accessible for Students who are Blind or have Low Vision through AI-Assisted Navigation and Visual Question Answering
Technical Paper
Minor Resistance: The Everyday Politics and Power Dynamics of Assistive Technology Adoption
Technical Paper
Modeling Accessibility: Characterizing What We Mean by “Accessible”
Technical Paper
More than One Step at a Time: Designing Procedural Feedback for Non-visual Makeup Routines
Technical Paper
MouseClicker: Exploring Tactile Feedback and Physical Agency for People with Hand Motor Impairments
TACCESS Article
Navigating STEM Doctoral Programs with ADHD: Barriers, Workflow Challenges, and Adaptive Strategies
Technical Paper
NeuroBridge: Using Generative AI to Bridge Cross-neurotype Communication Differences through Neurotypical Perspective-taking
Technical Paper
One Does Not Simply ‘Mm-hmm’: Exploring Backchanneling in the AAC Micro-Culture
Technical Paper
Probing the Gaps in ChatGPT’s Live Video Chat for Real-World Assistance for People who are Blind or Visually Impaired
Technical Paper
PunchPulse: A Physically Demanding Virtual Reality Boxing Game Designed with, for and by Blind and Low-Vision Players
Technical Paper
Rethinking Productivity with GenAI: A Neurodivergent Students’ Perspective
Technical Paper
Small Devices, Large Changes: Investigating the Impact of a University-Government 3D-Printed Assistive Technology Program on Residents with Disabilities
Technical Paper
Smart Glasses for CVI: Co-Designing Extended Reality Solutions to Support Environmental Perception by People with Cerebral Visual Impairment
Technical Paper
Social Media Apps: A Paradigm for Examining Usability of Mobile Apps for Working Age Adults with Mild-Moderate Cognitive Disabilities
TACCESS Article
Sonic Agency: A Group Autoethnography of Technology-mediated Performance Practice by Deaf and Hard of Hearing Musicians
Technical Paper
SoundNarratives: Rich Auditory Scene Descriptions to Support Deaf and Hard of Hearing People
Technical Paper
Surfacing Variations to Calibrate Perceived Reliability of MLLM-generated Image Descriptions
Technical Paper
Tactile Data Comics: Combining Step-by-step Presentation of Tactile Graphics with Verbal Narration for the Blind and Visually Impaired
Technical Paper
Task Mode: Dynamic Filtering for Task-Specific Web Navigation using LLMs
Technical Paper
The Fears, The Hopes, The Oscillations: A Critical Analysis of Tech Startups Targeting Autism
Technical Paper
Toward a Multi-layer Framework to Assess the Quality of Life Impact of Smartphones as Assistive Technology for People with Sensory Disabilities in Kenya
Technical Paper
Toward a taxonomy of negative outcomes from the use of AI-driven systems for people with disabilities
Technical Paper
Trying to Piece It Together: Exploring Accessible Error Detection in Emerging Privacy Techniques With Blind People
Technical Paper
Understanding Accessibility for Physically Disabled Users in VR: Interplay of Physical, Digital, and Experiential Layers
Technical Paper
Understanding How Visually Impaired Players Socialize in Mobile Games
Technical Paper
Understanding Human-AI Misalignment in LLM-Based Job-Seeking Support for Neurodivergent Users
Technical Paper
Understanding the Video Content Creation Journey of Creators with Sensory Impairment in Kenya
Technical Paper
VeasyGuide: Personalized Visual Guidance for Low-vision Learners on Instructor Actions in Presentation Videos
Technical Paper
Vibration Or Voice? Enhancing EQ Information Accessibility for Blind Music Producers with Haptics
Technical Paper
VizXpress: Towards Expressive Visual Content by Blind Creators Through AI Support
Technical Paper
Where Can I Park? Understanding Human Perspectives and Scalably Detecting Disability Parking from Aerial Imagery
Technical Paper
XRMusic4VIP: Enabling Simultaneous Sheet Music Reading and Playing for Visually Impaired Musicians through Extended Reality
Technical Paper